I worked as a Narrative Designer on Destiny 2.

I brought the first in-game character story vignettes in Destiny to life. With an unproven toolset and limited support I championed tightly interconnected AAA quality experiences that are now the studio's peak benchmark for in-game narrative content.

For the videos shown below I:

 

  • Coordinated the multidisciplinary development of the experience.

 

  • Co-directed all animation motion capture alongside one peer.

 

  • Scripted all game logic and timed all events.

 

  • Owned the execution of the experience.