I worked as a senior game designer on No Rest for the Wicked. 
Now in Early Access on Steam

• Designed innovative systems for multiplayer questing and shared town upgrades.

• Designed systems and activities optimized for repeat play and long-term engagement.

• Designed menu UI / UX structure and interaction across multiple platforms and input types.

 

• Designed reactive NPC behavior and interactive narratives.

• Deep dive competitive analysis of industry products and processes, feature breakdowns, pricing structures and incentives.