I worked as a senior game designer on No Rest for the Wicked.
Now in Early Access on Steam
• Designed innovative systems for multiplayer questing and shared town upgrades.
• Designed systems and activities optimized for repeat play and long-term engagement.
• Designed menu UI / UX structure and interaction across multiple platforms and input types.
• Designed reactive NPC behavior and interactive narratives.
• Deep dive competitive analysis of industry products and processes, feature breakdowns, pricing structures and incentives.