I worked as a Senior Game Designer on No Rest for the Wicked.

• Hands on prototyping, and design of reactive NPC behavior and interactive narratives.

• Designed and wrote quests with branching narrative and gameplay.

• Designed online multiplayer quest system, including systems for shared group goals and rewards.

 

• Crafted in-game vignettes, named character behavior, vendor interactions, ambient world-building.

• Guided and collaborated with engineers, animators, technical artists, to create impactful experiences.